What this service covers
Educational technology works best when the learning goal leads the design. A learning application, interactive activity or game should help people practise, explore or understand something specific. Bithrust develops educational software and experiences around that purpose.
The work starts with the learners, the context and the content. Interaction design can then support the intended activity, while engineering makes the experience usable and understandable. Accessibility and the circumstances in which the tool will be used belong in that early discussion.
What we can scope together
- Learning applications
- Interactive content
- Educational tools
- Learning games
Useful starting points
- What should learners understand or be able to do after using the tool?
- Who are the learners, and where will the activity take place?
- What teaching content exists, and what interaction would support it?
Questions about educational technology
What kinds of educational software does Bithrust develop?
Our educational technology service covers learning applications, interactive content, educational tools and learning games. The format should follow the learning goal and the needs of the people using it.
Is a learning game always the right approach?
No. A game is one possible format. A focused tool, an interactive explanation or a simple practice activity may suit the learning goal better. The first step is to understand the intended learning activity.
Talk to Bithrust
Tell us what you are trying to achieve, who the software is for and what already exists. We can use that as the starting point for a conversation about the work.
Discuss your project